I design engaging gameplay systems and bring them to life using Unreal Engine Blueprints. Specializing in AI combat design, procedural generation, and player-focused experiences, I combine creative vision with technical execution to build games that feel great to play.
Published Steam title, academic combat system, and farming simulation in active development
Distinct enemy archetypes with unique personalities, combat flow designed for strategic player engagement
Infinite gameplay through intelligent generation algorithms, optimized for 60+ FPS performance
My first published Steam game featuring infinite procedural generation designed to create endless replayability. Designed and implemented a smart tile-spawning algorithm that creates fair, challenging platforming sequences across 5 distinct platform types, all built with Unreal Engine Blueprints.
Limitless Runner Gameplay
Available on SteamA farming simulation game where I'm designing and implementing interactive crop systems with deep gameplay mechanics. Created a comprehensive growth system, designed player-crop interactions, and balanced economic value systems to create engaging, rewarding farming gameplay loops.
Runes and Rootlings
Gameplay footage coming soon!
Academic project where I designed three distinct enemy archetypes with unique combat behaviors. Each enemy creates different tactical challenges through carefully designed behavior trees and AI decision-making systems, all implemented with Unreal Engine Blueprints.
Blood and Sand Footage
Continuing to expand my gameplay design skills through personal projects and exploring new game systems and mechanics.
Continuous Development
My path in game development combines creative design thinking with technical Blueprint implementation, allowing me to create gameplay systems that are both engaging and well-optimized.
Creative Lead - Leading indie game development studio focused on innovative gameplay mechanics and unique game systems
Junior Software Engineer - Developing backend systems and expanding programming knowledge to complement game development skills
Limitless Runner - Designed, developed, and successfully published complete game featuring procedural generation and polished gameplay systems
Unreal Engine Expertise - Deep hands-on experience with Blueprint development, AI systems, procedural generation, and game design
My combination of design vision and technical execution:
Design-first mindset that prioritizes player experience and engagement
Strong Blueprint skills to rapidly prototype and implement gameplay ideas
Proven ability to ship complete, polished products to market
Performance-focused development that ensures smooth, optimized gameplay
I'm seeking Gameplay Designer, Blueprint Developer, or Technical Designer positions where I can contribute creative design vision and solid technical implementation. With shipped products and a passion for player-focused experiences, I'm ready to help build engaging gameplay systems that players love.
Seeking Gameplay Designer, Blueprint Developer, or Technical Designer roles at game studios building engaging single-player or multiplayer experiences. Particularly interested in combat-focused games, procedural systems, and AI-driven gameplay. Open to remote opportunities and relocation.